You can also use a rigging system of your choice. Animate with the provided HumanIK system.Motion Creation and Precautions Control Rig Introduction
ICLONE MOTIONS WINDOWS
If the imported character is laying flat on the floor then change Settings > World Coordinate System to Y under Windows > Settings/Preferences > Preferences.Ģ) Too prevent us from moving the skeleton, we'll need to set the Display status to Template inside the Layer settings. Character.iAvatar: iAvatar character that can be used with iClone.ġ) Inside Maya, perform Menu > Open Scene and select the provided Ready to animate.mb file.mapping data.3dxProfile: 3DXchange mapping data for Maya exported motion FBX.Ready to animate.mb: ready-to-use 2020 MB (Maya Binary) file for adjusting motion.We provide some preconfigured files to help you bring Maya animations into iClone. Check if the motion is consistent with the animation in Maya.Open the same character in iClone 7 and apply the saved RLMotion.Bring the character into 3DXchange, re-target it to a Non-Standard character, and save as RLMotion.Bake the motion onto the skeleton and export the character in FBX.Use the preexisting skeleton to adjust the motion.
![iclone motions iclone motions](https://i.ytimg.com/vi/nISx6sumGFo/maxresdefault.jpg)
![iclone motions iclone motions](https://www.reallusion.com/ContentStore/iClone/pack/PistolFightMotions/include/images/weapon.jpg)
![iclone motions iclone motions](https://cdn-content.qualisys.com/2019/06/02.jpg)
Don't alter the skeleton proportions, e.g.Make sure the FPS (frames per second) is set to 60.Introduction Important Precautions and Settings 4.3 Checking Animation Consistency in iClone.